Golden Frame animation on HTML5 Canvas with bandwidth optimization
The Problem: The title of this post looks weird as the first thought comes to our mind is how come the network bandwidth links to HTML5 canvas animation? Well, as such their is no direct relationship between them but if you limit the size of your application (mobile game) then such relationships comes in to your mind. In my last project I have to struggle out to achieve an animation like glowing frame in best possible and optimized way.